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A Dockerized toolchain based on modern-n64sdk
#Sixtyforce cartridges how to#
Describes how to get a modern build of GCC cross-compiling on a modern OS (Linux, Windows, macOS) A development toolchain based on GCC that does not depend on any proprietary Nintendo library An ISO image made by AlphaTango and CrashOveride to simplify installation of the official SDK. SDK for the modern era, supported on Debian-based Linux distros Official Nintendo 64 Software Development Kits for Windows and SGI IRIX Buu342's seminar on Nintendo 64 homebrew game development at Inércia Demoparty 2021 (with Reflective Regret: Adventures in N64 Development Damjan Nesic goes through the basics of programming for Nintendo 64 using C and a Windows XP virtual machine Victor Vieux adds sound and graphic assets and talks about the future of Nintendo 64 homebrew development Portland Retro Gaming Expo 2019 - N64 Homebrew Development - Part 2 Victor Vieux talks about the Nintendo 64 technical specifications and begins building a game using Portland Retro Gaming Expo 2019 - N64 Homebrew Development - Part 1 Mike Ryan, Marshall Hecht, and John McMaster talk about reverse engineering and cloning a 20 year old copy protection chip (the N64 CIC) REcon 2015 - Reversing the Nintendo 64 CIC Tyler Stachecki and Mike Ryan discuss making the cen64 emulator fast without compromising on accuracy Gerry O'Brien's YouTube channel, with a number of videos discussing Nintendo 64 development with NuSystem and the official SDK, development hardware, audio processing, and moreīuilding cen64 for Speed and Preservation
#Sixtyforce cartridges install#
How to install the Nintendo 64 Software Development Kit under Windows 2000 and 98SE and build sample code. Installing the Nintendo 64 Development Kit Detailed RSP documentation in the r64emu emulator repository A NESDev forum thread with some details about the cartridge bus A cen64 issue comment summarizing the boot process Schematics for the Nintendo 64 Disk Drive (N64DD) Documentation on 64DD hardware, disks, and related cartridges Nintendo 64DD documentation, emulators, homebrew, and tools A collection of documentation on MIPS assembly, GameShark code structure, and layout of individual titles A variety of documentation on RCP data structures, compression, assembly, and more Guide on how to communicate with the Transfer Pak and Rumble Pak Details the three commonly encountered Nintendo 64 ROM formats (use Big Endian/.z64) A short N64 ROM format quick reference sheet Usage, Windows and Linux toolchains, and RCP documentation Nintendo 64 hardware info, memory map, PIF boot stage reference, and JoyBus I/O documentation
Nintendo 64 technical information, registers, memory map, and instruction set
#Sixtyforce cartridges manual#
The manual for the NEC VR4300i CPU used by the Nintendo 64 An overview of the console architecture An absolute wealth of documentation including official development manuals, as well as SDK downloads and reference material
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A Twitter list of Nintendo 64 developers and enthusiasts. Nintendo 64 development IRC channel on EFnet Nintendo 64 emulation and homebrew chat on Discord A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more